Vol. 1 No. 1 (2019): January - June 2019
Research hypotheses

The sound of anger: A proposed study through the use of virtual reality to detect vocal parameters in the experience of anger

Published 2019-06-19

Keywords

  • Affective Neuroscience, Virtual Reality, Anger.

How to Cite

Longobardi, T., Messina, M., Alfano, Y. M., Di Sarno, A. D., Giannetti, C., Guastaferro, M., Iennaco, D., Moretto, E., Nascivera, N., & Annunziato, T. (2019). The sound of anger: A proposed study through the use of virtual reality to detect vocal parameters in the experience of anger. Phenomena Journal - International Journal of Psychopathology, Neuroscience and Psychotherapy, 1(1), 87–100. https://doi.org/10.32069/pj.2019.1.53

Abstract

Traditional neuroscience has neglected the way in which the primary nature of emotions is generated by brain activity, due to the difficulty in measuring emotional phenomena by external observation.

A set of new sciences, grouped under the name of "affective neuroscience", is working to clarify the ways in which the mammalian brain generates affective evaluations of the events that occur in the form of non-verbal emotional states, and how the affects primitive emotions emerge from neuronal circuits located under the neocortex.

In the past, emotions were considered by neuroscience studies as transient and reactive states, which interrupted the mental flow between a stimulus and a response. Contemporary neurosciences, on the contrary, believe that they refer to involving active, perceptive, monitoring processes and in continuous adaptive and emotional development is considered by a set of organized components.

This article discusses the scientific basis of emotions, the relationship between cognitive neuroscience and affective neuroscience, the effects of neuroscientific studies of emotions on psychopathology and the psychotherapeutic treatment of emotional dysfunction in psychiatric syndromes.

A study hypothesis will be introduced in order to recognize the vocal parameters characteristic of the experience of anger with the help of Virtual Reality.